“Return to Moria, from Free Range Games, is a fun experience for fans of survival titles and Lord of the Rings. It takes some of the better systems fromthe genre and marries them to the lore and setting of Moria, the result ofwhich is a world that fans can be excited about.”
“Return to Moria, from Free Range Games, is a fun experience for fans of survival titles and Lord of the Rings. It takes some of the better systems fromthe genre and marries them to the lore and setting of Moria, the result ofwhich is a world that fans can be excited about.”
“Return to Moria is a solid entry in the survival genre. It has some unique gameplay mechanics that are fun to explore, while the Middle-earth setting lets a dedicated fanbase venture into the world in a new way.”
“Return to Moria is a solid entry in the survival genre. It has some unique gameplay mechanics that are fun to explore, while the Middle-earth setting lets a dedicated fanbase venture into the world in a new way.”
"Playing this game co-operatively has been the most fun I’ve had with a Middle-earth game in such a long time that if feels it feels like a breath of fresh air."
"Playing this game co-operatively has been the most fun I’ve had with a Middle-earth game in such a long time that if feels it feels like a breath of fresh air."
“[The] Lord of the Rings: Return to Moria blends survival adventure and sandbox together fantastically. A very satisfying and rewarding experience all around.”
“[The] Lord of the Rings: Return to Moria blends survival adventure and sandbox together fantastically. A very satisfying and rewarding experience all around.”
“With a gorgeous setting and a sense of adventure enhanced by playing with other people, this title is a fun survival crafting experience.”
“With a gorgeous setting and a sense of adventure enhanced by playing with other people, this title is a fun survival crafting experience.”
"I could really tell that the developers put their whole heart and soul into the game. There are a lot of mechanics that have been well thought through and that make the world a little more interesting."
"I could really tell that the developers put their whole heart and soul into the game. There are a lot of mechanics that have been well thought through and that make the world a little more interesting."
"...it [Return to Moria] seems to me to be one to keep an eye on for lovers of the survival genre, The Lord of the Rings and to have fun with friends online."
"...it [Return to Moria] seems to me to be one to keep an eye on for lovers of the survival genre, The Lord of the Rings and to have fun with friends online."
"One of the most exciting titles we checked out at Gamescom was definitely The Lord of the Rings: Return to Moria, as both its gameplay mechanics as a mining/crafting game and its canonical, never-before-told narrative seemed incredibly spot-on for Tolkien fans."
"One of the most exciting titles we checked out at Gamescom was definitely The Lord of the Rings: Return to Moria, as both its gameplay mechanics as a mining/crafting game and its canonical, never-before-told narrative seemed incredibly spot-on for Tolkien fans."
"As a Tolkien fan, there's already a lot to love about The Lord of the Rings Return to Moria"
"As a Tolkien fan, there's already a lot to love about The Lord of the Rings Return to Moria"
"The game strikes me as a real competitor, with well thought out story beats and crafting treats to make Moria’s restoration a hearty adventure."
"The game strikes me as a real competitor, with well thought out story beats and crafting treats to make Moria’s restoration a hearty adventure."
"The game’s version of Moria is enormous and includes all the landmarks you’d expect and where you’d expect them to be. Procedurally-generated environments fill in the spaces between the likes of the Endless Stair, the Crossroads, the Chamber of Mazarbul, and Durin’s Bridge, allowing for the sheer scale suggested by the books and films to be realized in video game form."
"The game’s version of Moria is enormous and includes all the landmarks you’d expect and where you’d expect them to be. Procedurally-generated environments fill in the spaces between the likes of the Endless Stair, the Crossroads, the Chamber of Mazarbul, and Durin’s Bridge, allowing for the sheer scale suggested by the books and films to be realized in video game form."
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